when considering how a generation of kids basically taught themselves to program, the role of magazines containing smudgy, unclear, error-strewn listings of computer programs that needed to be typed in and debugged by hand should probably not be underestimated

@vertigo @thamesynne agreed. Thinking back on it I'm astounded at how many of the listings simply didn't work, can remember being horrified when I realised that I'd typed them in perfectly, but they wouldn't run. How could they! (naiive perfectionist me)

@thamesynne I think I would have gotten more into programming earlier if the programs had been better edited or indicated there were problems.

I remember trying one, it not working, and giving up thinking it was me or my equipment rather then the magazine being incorrect.

@thamesynne Of course, fixing broken things is important, and I recommend everyone spend some time building, breaking, and fixing things.

@thamesynne So true! Half the time I rewrote the game I had just typed in to change it according to my taste. That was a critical step to becoming a programmer.

@tsturm @thamesynne This so very much. Magazine listings were just jumping-off points. I've I credited in part my working in IT in a support role to having started on an Apple //e for which almost all the software was either typed from a magazine or provided on a floppy with a handwritten label. When "no manual" was your normal you learned to experiment and figure ot for yourself how to get stuff done. Meanwhile I've got coworkers who will sit at a dialog box, "Do what you asked? Y/N" waiting for permission to click Y fearing they'll destroy the computer.

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