I think today... I'll do some worldbuilding for the fantasy world I'm making


worldbuilding, a map 

I drew out the map of the lands for the fantasy world I'm creating

I haven't got many details of the cultures or anything yet, but now I have this map I can more easily work things out.

Each hex in the map is ~250km across, meaning that this map has a total area of

(34 × 250) × (25 × 250) = 53,125,000 km²

which is around the size of Eurasia (assuming I did the maths correctly)


worldbuilding, some assorted details 

* The seas beyond this map are endless in every direction - there are occasional islands, but no other known continents
* In the middle of the map, you'll notice a C shaped island with some smaller islands poking out of the inner curve.These islands are perfectly curved - this is not the natural state of them, but rather the result of a several hundred year project by the kobolds who live there

worldbuilding, the weather 

the weather of this world is shaped like a spiral, alternating between zones of coldness and ice and zones of warmth and humidity, with the spiral centred on the middle of the map

worldbuilding, a digital version of the map 

this entire thing should have been tagged with

worldbuilding, a digital version of the map 

@gwyfyndraig Have you seen the fractal map makers around? Or did you generate that by hand?

my map making process 

@Canageek I made it by hand, following this:

1. Print off some hex paper
2. Draw approximate shapes of the continents along hex lines
3. erase 3-6 hexes, redraw with details
4. if it looks crap, redo that section
5. repeat 3-4 until the entire map is done
6. scan
7. trace over the drawing in Krita

attached is the map as it looked after step 2 dragon.style/media/AkRWxIsuuDY

my map making process 

@gwyfyndraig Check this one out! donjon.bin.sh/world/ you'll kind of get the same end result, but in any map projection you want

response, long 

@Canageek that's not really the same end result, because:

* it can't make interesting shapes like the spiral on the right continent, or the claw just next to it
* it can't help me think of and imagine ideas while I'm drawing it - for example the islands closest to the middle? I decided they're shaped to be as smoothly curved as possible by the kobolds who live there. I wouldn't have thought of that with a generic map. or notice that in my original hex map, there were only 2 continents, whereas in the digital there's a channel between the two largest landmasses on the left - by reconsidering and adding that channel, it gave me a chance to think about the civilisations that live around it, what wars and conflicts they've been on, how trade works, what the climate of that region is like
* I like drawing maps like this, it's really really fun
* my digital map also secretly still has a hex grid under it, which means when I go to draw natural features, or language boundaries, or nation boundaries? I can just follow the hexes again, to get a general shape, then add details later, which greatly assists the design process

worldbuilding, a digital version of the map 

@gwyfyndraig Oh I didn't see this bit yet

If you've not done any further work on it, where do the worlds' rivers run?

worldbuilding, a map 

@Efi dang hexagons...

worldbuilding, a map 

@gwyfyndraig is that giant spiral in the bottom right the result of sentient hands, a magical cataclysm, or...?


@anthracite I haven't figured that out yet! Magic in this world is an entirely natural phenomenon - meaning there are no wizards or witches, but there are eldritch places and small details that can't quite be explained with physics

and some big details too, like the fact that the seas beyond this map just go on and on and on, seemingly endlessly

or how the weather itself spirals out from the centre, forming larger and larger zones of cold surrounded by zones of warmth

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