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Glitch explores the campus of FITZ, Elseways' university. She's become more curious about how organic bodies even work in the first place, including her own. How did Neena put it together? What even are the rules they follow? It turns out that biology is both absurdly complicated and maddeningly illogical, even leaving aside questions like where consciousness comes from.
Part of her still wonders how anyone can even stand to live in such a strange and unruly place, but the evidence is right in front of her: people live and thrive there. There is no one logical perfect set of rules to live by - you mostly just learn as you go and try not to hurt anyone. It's not a way she's ever really been able to live before, but she can't say she hasn't enjoyed the results.

Note to self: eat more vegetables. The last two times I had a salad with dinner I ended up with a much-improved mood afterward. I ought to keep this up.

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Glitch taking some time to relax at San Sigilio Beach. She got some fish and chips for later; for now, she's enjoying the new sensations - the smell of the surf, the feel of the sand, the sound of the waves, a clear sky with only a few clouds. These are all things where she knows what they are, but she's only ever experienced them the way Bitkin do - having the world tell you directly "this ground is sand" is very different from touching sand with your skin, letting organic nerves process the gritty touch and slight warmth, and associate that sensation with the word. Nerves are analog and imperfect, and Glitch is learning that, in the physical world, nothing ever -is- perfect, and that makes all the difference.
I think she'd rather get back to her nap, though.

More rambly Delyria game ideas (cw for length) 

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Out in the agricultural area of Ginger Valley is a farm owned by Wyngz Wyvern's family. He comes from a place and a background that respects what it takes to make food happen, and despite his showy obnoxious nature and his garish fashion sense, deep down he just wants to make sure everyone can eat. His family runs a restaurant out there to help pay the farm's costs; it's called the Emperor's Table, and sometimes Wyngz himself will stop by to be the chef. Glitch took advantage of one of these occasions to put on a new dress and try out her still-new sense of taste.

Bitkin don't normally have that sense. They just "eat" "food" and experience flavor as just another data point. Actually having biological senses is a new sensation for her, and one she's enjoying.

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Glitch heads out to the Glenrock Mall to see what a real physical space that people frequent feels like. It's much busier than she's used to, but all the new sensations are worth it. She even decides to pick up some new clothes, and this is where she meets the "Ringtailor", a device invented by Ringoid Labs that can transform pieces of clothing to fit anyone's measurements or body shapes (it does the best it can with seemingly impossible tasks, like socks for snake-tails, but it's close enough). Her own body isn't too far from humanoid, but she takes the opportunity anyway to pick up some new pieces for her nonexistent wardrobe.

Also, there's a new Cheq Lopez album out she's eager to listen to. Music sounds different when you can actually hear it.

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...So when Fala suggests she get her own biological body and come join her in the world outside, she's self-aware enough to think it might be worth a try, especially if it comes with a makeover. This is the result - while Glitch's self-image won't repair itself overnight, it might be good for her to take some time away from work and experience the city. (2/2)

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A two-parter this time. The problem with being able to notice errors is that Glitch can't turn it off, and you can imagine what she sees when she looks in the mirror. Her self-esteem has always been pretty terrible... (1/2)

“Hanged Man” in the Elseways Tarot becomes The Survivor. As in “trauma survivor”. Someone who, fairly or not, has suffered greatly, and because of it sees the world differently.

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An assortment of Lamppost Island residents. They come in a wide variety of colors and shapes, but they're all basically roughly-humanoid mammals with an avian head and wings somewhere. There are exceptions even to those. The village there only has a few hundred residents, but they're the protectors of some very powerful and ancient stuff, which is one reason they've had to move around so much. Once their protection breaks, they have to.
The Corps have built a lighthouse on the island called the Tower of Hours, and its continued functioning depends on a bit of that power the islanders keep with them. So it's in their mutual interest to keep the island and its inhabitants safe.

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Vidrio Arayas in his new job. Despite their differing last names, he's Vesta's little brother - they were both adopted into the same family, but left their existing names intact. He's in his early twenties, but is small and slight enough (and has childlike enough features) to get mistaken for a kid often. It might be why he gets along so well with actual kids.
Lamppost Island is (for now) the name given to the eastern tip of the real-life Santa Cruz island. It's not the first place by that name; the gryphon-shaped residents have had a few different homes over the years, and they just give the name to wherever they happen to be living. It's always an island of some kind. Now that they're part of Elseways, though, they can play a more active role in the greater city.

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There's also - let's call it an author's note. Elseways was inspired in the first place by dreams I've had where I just am somewhere realistic (usually it's been a house or apartment). Nothing much is actually happening, but it feels completely like I'm actually there. So I decided they needed a world to all exist in. When I say Xacli is helping make a city's dreams real, I mean it. The character in Elseways I most identify with is the city itself.

There's an epilogue, of course. I can't let Vidrio's plot thread hanging. What happened in that room?

Well, at first, nothing much. The cloud of blue-green sparkles left the boy's mouth and surrounded Vidrio, but nothing changed physically. For a good few minutes it seemed like it'd all been a bust.

And then the phone rang. Which is weird, because it was supposed to be a Corps-only line. The call was for Vidrio, from someone back in his home village on Lamppost Island. They were building a school for the village kids so they didn't have to take a boat over to the mainland every day, and if he'd be interested in being a teacher. Vid's older than he looks; he's adult enough to know how well-suited he'd be to it. So of course he said yes.

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What does a city dream about?
A comfortable home, a fulfilling life, a supportive society. Justice for those who willingly harm others, and freedom for those who never would. Compassion balanced with practicality. A place where everyone has what they need. And now there's someone who can make those dreams come true, a little at a time.
He's no longer the Uncreated, but the Recreator. He can see what needs to happen - what the city dreams of - and try to make it real, a little at a time through acts of recreation.
He picked out the name Xacli for himself as a starting point; he liked how it sounded. It doesn't mean anything, but he likes how it sounds a little like "exactly".
There's a city that needs him, not to mention worlds beyond, and his journey's only begun.

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It's all come down to this. One last fateful decision. The rarely-seen commander of the Cosmos Corps has come to administer the test in person. He goes by "Dean"; everyone knows it's a pseudonym, though only a few people know his real name.
Can this nameless child control his ability well enough to not do more damage than it would help? They've even brought Vidrio back in (and I remembered to draw his headfeathers this time) as a test subject.
Whose dreams will the catalyst-dragon's breath bring to life this time?

cw: length; game design idea ramble 

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Another Delyria sprite, this one of Nashira. I'm slowly homing in on a more consistent style for these, and I could probably eventually animate them.

The thing about the Delyria game is that I've got a bunch of ideas for mechanics but no actual clue what the gameplay itself would be like. Nothing I've come up with has felt fun or interesting yet, and that's really where the starting point needs to be. If I don't find the game fun, then not only would it not be fun to work on, but I wouldn't expect anyone else to either, and then there's no real reason to continue.

For clarity - the next page is the next-to-last, and then the one after that is the end. And I think I want to get out the iPad again for it and try to do some color.

Probably out of time to do one tonight, but stuff understandably got busy (although there were no trick-or-treaters tonight). I'll have the next sketch up tomorrow, if not both of them.

...Actually, since the last page is coming up soon, I might do something special for that one.

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