Oh damn this is a really nice addition to the standard point-and-click adventure UI. Dialogue history scrollback!
Return to Monkey Island also has "hit tab to highlight interactive stuff" which is one of those innovations that took a disturbing amount of time to pop up. I don't miss playing hunt-the-pixel.
@anthracite I think a lot of older games, they didn't know yet what would be better or worse.
It's still hard to tell.
Oh definitely! They were working it out as they went along, and a lot of Gilbert's design choices were direct reactions against stuff he hated about Sierra's work.
@anthracite There's some classic games I really like, and wish they had modern versions with modern controls after all the awkward experiments trying to figure out what works and standardize it.
And then I still don't actually play Daggerfall Unity anyways. XD
This is convincing me to pick it up next paycheck, I hate pixel bitching and I'm glad that it's gone.
It's been a pretty fun time so far. It knows it's partially a nostalgia trip and it's doing a real good job of not completely wallowing in that. There's a little "I do not understand these kids today" sentiment but it's a lot less bitchy about it than all the "jokes" on the subject in Thimbleweed Park.
(I made it to Act 2, where the
I'm a grumpy queer dragon lady and this is my quiet cave for me and some friends.