Really the most interesting thought that Fenix Rising has spurred is that I am pretty sure the giant AAA Content Machine that Ubisoft has become is completely incapable of actually making a satisfying Beyond Good And Evil 2 because doing it right would probably involve making a smaller game than Ubisoft is actually capable of putting out now. "I have forgotten how to count that low".
@anthracite "I have forgotten how to count that low."
That's a GOOD line, babe, is that a reference?
Yeah, it's from some rants at Google about similar problems with having a ton of infrastructure for absolutely huge projects and a reflexive tendency to use them even when it's like swatting a fly with a nuclear bomb.
A quip that goes around internally quite a bit: “At Google, things that should be impossible are medium-hard. In return, things that should be easy are also medium-hard.”
Thanks for hunting down the actual video I was too lazy to go cite :)
People talk a lot about the economies of scale, where some things are a lot cheaper to do at volume, but the opposite problem of "I have forgotten how to do things that small because I regularly do things on a large scale" is one that I feel like I see more and more often lately, and is one that I think really, really needed a succinct way to sum up.
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