I started messing with #typescript like two days ago and I've already started hacking on the compiler and implementing range types
messing around with typescript for #gamedev stuff, it's a weird language and has lots of quirks inherited from JS, but you really can't beat the DOM for low barrier to entry
just wanted to share this paragraph I wrote for nanowrimo:
The toys on her floor mostly consisted of plastic bricks, which had the predictable effect of turning most of her room into a caltrop-ridden death trap. She, for her part, had a *system*. Which is to say, she had a path cleared that was just wide enough for her to walk from her door to her bed without subjecting herself to untold amounts of pain that any potential visitors would most likely experience. The rest of her room was fair game, with the little bricks of pure agony scattered around like she was expecting a cavalry charge.
been getting some nice work done on my forum software project, ECF. it now uses Argon2id instead of PBKDF2 for password hashing, I added an optimization for posts, simplified some stuff, added thread view counting... not many new features but it's moving along
though as usual I have no idea what I want to work on next